The size of the game's world is similar to that of Just Cause 2, but Avalanche promised that the content featured in the world would be "denser" than its predecessor. In order to portray a world under dictatorship, the developers of the game established a color scheme composed of mainly grey, yellow, and red, to convey a sense of oppression. Avalanche Studios considered such areas "an untapped resource" which no other developer had worked on before. The environment of the game is inspired by the landscape of Monaco and the southern Mediterranean area. ![]() ![]() ![]() When designing the game's world, the studio collected photo books of the Mediterranean area and sent a team to several Mediterranean islands to get a better glimpse of the area.
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